钢铁雄心4中文版 钢铁雄心4中文版免费下载

钢铁雄心4中文版 钢铁雄心4中文版免费下载

本篇文章给大家谈谈钢铁雄心4中文版,以及钢铁雄心4中文版免费下载对应的知识点,文章可能有点长,但是希望大家可以阅读完,增长自己的知识,*重要的是希望对各位有所帮助,可以解决了您的问题,不要忘了收藏本站喔。

Land Unit Leader Traits**技能

Logistics Wizard后勤大师

Reduces fuel and supply consumption of non-moving units commanded by a leader with this trait(by-25*).

减少未移动部队的燃料和补给消耗25*

Bitvalue: 1

Defensive Doctrine防守专家

Increases defensive effectiveness of units commanded by a leader with this trait(by+10*).

加防御效率10*

Bitvalue: 2

Offensive Doctrine进攻专家

Increases offensive effectiveness of units commanded by a leader with this trait(by+10*).

加进攻效率10*

Bitvalue: 4

Winter Specialist冬季作战专家

Increases the effectiveness of troops fighting in snow by+25* and Frozen terrain by+20*.

加冻土作战效率20*,雪中作战效率25*

Bitvalue: 8

Trickster奇袭专家

The effects of this trait are, well... somewhat tricky: It increases the chance that the combat event Surprise will occur, on offense as well as on defense. This chance is further influenced by how advanced your own industrial research of Encryption and Decryption(E&D) technologies is relative to your opponent. Exact figures, however, ***arently are unknown(at least for HoI2 version 1.2). I also do not know whether Skill Level of the Trickster leader is having an influence on the probability of a Surprise occurring.

When a succes**ul Surprise has occured, combat efficiency of the opposing forces is reduced by 20* and it will read"Surprise" in their combat details pane. From gaming experience it has been my observation that Surprise is a rare event(in HoI2 version 1.2), probably not more than once in 20 battles, even with E&D fully researched.

A Trickster will also hide the exact division strength of his formation. In practical terms this means that when playing with counters on, the opponent will keep guessing whether there are 2 or 3 divisions in a"***" formation, and will never know how many there are in a"***X" formation(although four divisions is the minimum for"***X", while"XX" obviously is always one division only).

增加“奇袭(突然**)”**概率20*。并且会不让对方看到自己真实部队数。。。大概联机用的。。。

“奇袭”发生时,降低对方20*效率。。。不过概率有够低。。。

Bitvalue: 16

Engineer工程师

Reduces river-crossing penalties during attacks by-20* for all units in the formation under a leader with this trait. The standard penalty for an infantry division is reduced from-50* to-30*, for an armored division(e.g. tanks) from-66* to-46*(in HoI version 1.2)

降低渡河**20*

Bitvalue: 32

Fortress Buster攻坚专家

Reduces penalty inflicted by fortifications(by 25*).

减低工事的**25*

Bitvalue: 64

Panzer Leader装甲指挥官

Increases combat effectiveness of armoured and mechanized infantry divisions commanded by leader with this trait(by 10*).

加坦克和机步10*效率

Bitvalue: 128

Commando特种战专家

Increases combat effectiveness of commando troops(mountaineers, marines and paratroopers) commanded by a leader with this trait by+10*. Effectiveness of any non-commando troops under a commando leader is reduced by-5*.

加强山地陆战伞兵10*,如果带其他部队则-5*

Bitvalue: 256

Old Guard保守派

Accumulates experience at 1/3 of normal rate.

1/3速度涨经验。。。

Bitvalue: 512

Naval Unit Leader Traits

Sea Wolf海狼

Increases combat effectiveness of submarines(by 10*).

加潜艇效率10*

Bitvalue: 1024

Blockade-Runner**战专家

Decreases chance of being detected by enemy vessels.

减低被发现概率

Bitvalue: 2048

Superior Tactician战术大师

Increases combat effectiveness(by 10*).

增加战斗效率10*

Bitvalue: 4096

Spotter侦查专家

Increases chance of detecting enemy vessels.

增加发现敌人几率

Bitvalue: 8192

Air Unit Leader Traits

Superior Tactician

Superior Tactician战术大师

Increases combat effectiveness(by 10*).

增加战斗效率10*

Bitvalue: 4096

Spotter侦查专家

Increases chance of detecting enemy vessels.

增加发现敌人几率

Bitvalue: 8192

Tank Buster忘了中文版叫什么了。。。坦克摧毁专家?

Increases combat effectiveness of tactical bombing missions(by 10*).

加战术轰炸任务10*(应该是对地,空中**什么的)

Bitvalue: 16384

Carpet Bomber地毯式轰炸专家

Increases combat effectiveness of strategic bombing missions(by 10*).

加战略轰炸任务效率10*

Bitvalue: 32768

Night Flyer夜航专家

Reduces penalties when flying at night.+20 during night combat.

减低夜战**20*

Bitvalue: 65536

Fleet Destroyer舰船摧毁专家

Increases combat effectiveness of naval bombing missions(by 10*).

加对船攻击效率10*

Bitvalue: 131072

Hearts Of Iron II- Doomsday末日新加

There are some differences. The terrain traits add 10* efficiency to that type of terrain which also results in a speed bonus for that terrain. You need to contrast the same kind of units under leaders with or with the trait to see the differences. Inf under a normal leader might have 93* efficiency in a battle in hill terrain, but the same units under a hills fighter could have 102* efficiency.

新加的一些是地形适应技能,除了在该地形加10*作战效率外,会加速

New Land Unit Leader Traits

Desert Fox沙漠之狐

Bonus in Desert

沙漠

Bitvalue: 262144

Jungle Rat丛林之鼠。。。猥琐的名字啊

Bonus in Jungle

丛林

Bitvalue: 524288

Urban Warfare Specialist巷战专家

Bonus in Urban Areas

城市

Bitvalue: 1048576

Ranger守林人(森林专家?)

Bonus in Forests

森林

Bitvalue: 2097152

Mountaineer山里人?。。。

Bonus in Mountains

就是灰色那种高山

Bitvalue: 4194304

Hills Fighter丘陵战士。。。

Bonus in Hills

就是类似橘黄的山

Bitvalue: 8388608

Counter Attacker反击专家

Increased Chance for Counter Attack combat event

加反击几率

Bitvalue: 16777216

Assaulter强攻专家

Increased Chance for Assault combat event

加强攻几率

Bitvalue: 33554432

Encircler包围战专家

Increased Chance for Encirclement combat event

加包围

Bitvalue: 67108864

Ambusher伏击专家

Increased Chance for Ambush combat event

加伏击

Bitvalue: 134217728

Disciplined这个怎么翻呢。。。直译叫有纪律的。。。

Increased Chance for Delay combat event

加迟滞(Delay)几率

Bitvalue: 268435456

Elastic Defence Specialist弹*防御专家

Increased Chance for Tactical Withdrawal combat event

加战术撤退几率

Bitvalue: 536870912

Blitzer闪击专家梦寐以求啊。。。

Increased Chance for Breakthrough combat event

加突破几率

Bitvalue: 1073741824

~~~~~~~~~~~~~~~~~~~~~~~~华丽的分割线~~~~~~~~~~~~~~~~~~~~~~~

Combat Event In-game Text

For the attacker:

攻击方

Assault

强攻

"This represents a particularly forceful sustained attack where the attackers will suffer higher strength losses than normal but will inflict much higher organisation damage to the defenders"

这代表一次实际上承受巨大火力的进攻,进攻方会承受比正常更高的兵力损失但是会对防御方造成高得多的组织度打击

Encirclement

包围

"This indicates that the attacking force has briefly managed to pin down and encircle the defenders in a small area of the province. While this effect lasts the defenders will suffer much higher strength losses and the attacker will rarely suffer very much loss of organisation(although they may sustain the normal strength losses"

这代表进攻方暂时设法在这个省的一小块区域困住并包围了防守者。当这个效果持续时,防守方会承受高得多的兵力损失而进攻方则很少会损失组织度(虽然兵力一样损失)

Ambush

伏击

"The attacker has managed to ambush the enemy forces inflicting much higher rates of strength and morale damage to the defenders while at the same time greatly reducing the amount of those same types of losses that they sustain themselves"

进攻方设法伏击了敌人的部队,对防守方造成高得多的兵力和士气(估计就是组织)损失,而同时**得减低自己的损失

Breakthrough突破

"The attacker has managed to overrun an enemy's defences in part of the province. This will seriously disrupt the defender's organisation and reduce the strength losses sustained by the attacker"

攻击方设法在这个省的一部分地区越过了敌人的防线,这将严重打乱防守方的组织并减低进攻方的兵力损失

For the defender:防御方

Counterattack

反击

"This is a concerted attempt by the defending side to launch a minor counter-offensive to disrupt the enemy's plans. While the defenders will suffer somewhat higher strength losses during this period they will inflict significant organisation losses on the attacker"

这是防守方一次协调好的通过发动一次小的反击来打乱敌人计划的尝试。期间,防守方会承受稍高的兵力损失而对进攻方的组织造成沉重打击

Delay迟滞,拖延,不知道中文版翻成啥了

"The defending side is employing a delaying action that greatly reduces the amount of strength loss it sustains during this time"

防守方进行了一次迟滞行动,**得减低了期间的兵力损失

Tactical Withdrawal战术撤退

"During this period the defender is making a careful tactical withdrawal to a preferred combat location in the province. Both sides will sustain reduced levels of strength and organisation loss but the defender will sustain even lower organisation losses than the attacker"

在这期间,防守方组织了一次小心的战术撤退到达这个省内的一个更好的战斗位置。双方都将承受更少的兵力和组织损失,但是防守方会承受比攻击方更少的组织损失

钢铁雄心4的mod无法汉化是因为受到多方面因素限制和影响:

语言编码与兼容*问题:mod与中文汉化补丁之间可能存在语言编码的不兼容*,导致无法实现汉化。版权与**问题:部分mod的创作者可能设置了版权保护,或者未**给其他团队进行汉化工作,因此这些mod无法被汉化。技术难度与资源限制:汉化工作涉及对游戏代码的理解与修改,具有较高的技术难度。同时,缺乏足够的汉化者和资源支持,以及mod结构的复杂*,都可能导致无法全面实现汉化。

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